augments swtor. If more PvP-related information gets revealed, I’ll update this article. augments swtor

 
 If more PvP-related information gets revealed, I’ll update this articleaugments swtor Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments

Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. The price of MK-11's and Augments will sky rocket. This type of progression is not new to the game; however, 7. Within a game update, a player can regularly work toward getting stronger and know that more power is on the horizon. Another thing is the gear up system in PVP. 0 and have be the cause of many complaints from players about things like companions being too weak, relics being. BioWare announced a couple of weeks ago that Charles is leaving a few days after the release of 7. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. It focuses on improving various currently existing and running systems in the game. Armstech also creates Endurance, Surge, Critical, Accuracy, and Power Augments. Swtor how to get augmentation slot component mk-11I like these new augmentation kits you can craft :) : swtor Vindir dark side vendor republic fleetSwtor gearing. Posted September 24, 2014. Now you can gear up your main and alts to 336 with mods, just like before. To further break that down: Armstech crafts Overkill (power), Critical, Surge, Fortitude (endurance) and Accuracy augments. The guide features an introduction to the class, gearing. Almost everyone should get this tier of. The dedicated guide contains tips for all roles in both PvE and PvP. Purple would require purple item from nim ops. Pricing varies by server, but on my server the average level 40 augment runs around 100k (give or take 20k) each. - With Conquest rewards plus guild reward more. Posted February 26, 2021. Watch Video. Use these 14 augments to get the rest of the way there, and you should have 3 or 4 augments left that you can use for crit augments. 0 Expansion launches on February 15, 2022!When will we start getting info about this? I know yall are wrapped around discussing conquest, but that's your own fault. Below is a detailed breakdown: Grade 1: Level 10-16: 0-80. Posted March 13, 2013. April 6, 2022. Ultimate SWTOR Beginners Guide to aid you from character creation, through your first steps all the way to reaching level cap and EndGame! The guide is up-to-date for Patch 7. 12. I also concluded that people's concerns about inflation were a bit overblown in my opinion, because there are ridiculously few situations in game. Earpiece: Sha’tek Quick Savant Device MK-19 (Alacrity) Implants: 2 x Sha’tek Adept Package MK-19 (Crit) Enhancements: 3 x Nimble R-18; 1 x Nimble R-12; 3 x Adept R-14; Augments: 11 x. Welcome everyone to my Combat Sentinel guide. Or have augment shemantics drop from slicing when you crit an augment mission or get them from 340 missions and such. 1. Gold Augments and a Brush with Pay-to-win Last year I wrote a post about how I'd been making a lot of money in SWTOR by simply selling stuff on the GTN that I'd earned through normal gameplay. 1a. Bonus Damage = Presence * 0. 6. Stats on the best Augments to play in the current meta. Though the progression breaks down at the highest (and lowest) ranks/levels. In addition, for every 100 points of strength, you gain 6 extra from your talented boost. the next gcd again, would just break the balance again, in pve and pvp. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. I don't really care about conquest, not my cup of tea, but I do want to know about the new augments. It seems there is this sweeping plague of (maybe?) complete misinformation that augmenting alacrity is *ever* a good idea. Expansion Combat Styles FAQ. 1: Step 1 – Reach Level 80 and pick up the Legendary Implants quest. Any piece of gear (armour, weapon, implant, relic, or earpiece) may have an Augment slot added, whether or not it has modification slots. they aren't exactly cool looking lolIn 7. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. However, I probably wont rely on them and I certainly wont be mass producing them. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. If you are looking for mods for your adaptive gear then: Cybertech- makes the armoring and modficiations. I came across an article a few months back which demonstrated how (on the author's server at least) MK-9 kits were selling on the GTN for less than the total costs of all components involved (from crafting to REing for the components and the missions for the. Armormech is simply the crafting of cunning and aim armor. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)I´m trying to RE a blue Critical Augment 73 to get the purple Advanced Critical Augment 74, but when I select the deconstruction button and look for my blue augments I have 2 options: 1. SWTOR Biochem Crafting Guide (level 75 Medpacs, Stims, Adrenals) SWTOR Augments Guide (level 75 Augments) Tactical Items Guide in SWTOR (crafted section)Artifice is the crew skill for enhancements, hilts and crystals. As you know, there's always some sort of gearing customization in each individual game (Gems for WoW, this. 3. But secondary stat augments are still good. Changes to Augment Slots in Patch 1. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Were these just phased out with the 4. 050 tech fragments per char, 5 chars you can get 20. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. We are not raising Crew Skills, Gathering or Crafting levels upon the 7. Basically mastery / power augments are mostly worthless on most content these days. How do augments actually work? Do I have to buy a kit for each piece of armor and then install the augment? Can I recover them like mods, armorings, etc? 2. ago. If you're missing the 1. Adding the possibilty for the armormech, synthweaving and armstech to make augments adds a bit of extra flavor. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. . Posted January 27, 2016. Conquest. Willpower or crit?Yes you should augment for pvp. I need to return my Tier 1 gear to get the slightly better Tier 2. Expand. This guide will tell you how to start and complete the SWTOR Flashpoint, Boarding Party, in any difficulty mode, what achievements you can unlock. This guide below is no longer being updated. And the rarity of schematics most likely means "up and coming" slicers won't even find any low level schematics as they raise their skill. 0. Please view the new Superior 77 Augments guide here. They are available to low level players, but aren’t really worth it, and are more recommended for level 75 players who are working on the hardest content in the game including Ranked PvP and Master Mode operations. You can reverse engineer the non-moddifiable armor to get. Total being 6,608, that's a lot of stats overall. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. 353. Almost everyone should get this tier of. 2. Players who want the best-of-the-best will want to work on min-maxing their gear, and getting the best stat distribution they can. They could be taking a similar approach with the new crafting tier by releasing it sometime after R-4 Anomaly Operation. Alacrity can lower the GCD if it reaches some certain breakpoints. Darth_Bond said: Also i heard that augments can be made by armormechs, weaponsmiths and synthweavers for their respective armor wearers ( synthweaving can make augments for sith warriors/jedi. Crafting critical augments - what am I doing wrong? So far on my synthweaver I've crafted just over 50 of the blue 276 critical augments, at considerable expense, and blown them all up trying to engineer them to the next recipe level. 199k. . 8k. But it doesn’t cap secondary stats like Crit, so it’s better to stack secondary stats like Crit or alacrity or accuracy etc if you want to augment. So I read on here that you can get the purple augments by reverse engineering the greens to blues to purples. Any of those can craft the augment kits needed to add a slot. To add an augment slot to an item now will require you to use the Item. 3 this slot will be of the same level/craft rank (1-6) as the item. 1, including a detailed breakdown of the new tiers of gear, and how and where to get them! Please visit the new Complete Guide to Endgame Gearing in SWTOR. Shield Tech Powertechs offer great passive mitigation through our Shield and Absorb Stats and procs, as well as the best out of combat Damage Reduction against Kinetic/Energy Damage. The MK8 Augment Kit is now the highest. Just wondering, If I buy say a fortitude augment for my armstech and she reverse engineers it what happens?. The game update is titled “Chains in the Dark” and will introduce a new daily area on Ord Mantell, a GTN revamp, gearing changes, lightning and shadow tech improvements, and new dyes and coloring options available in the Cartel Market! Crafting in Star Wars: The Old Republic is a great resource for both self-sufficiency and for making a profit. While near launch bolster wasn't working right and augments were only working if the augment stat didn't match the pieces stat. So if it gives Absorption and Power, you get 32 Absorb and 20 Power. 2 is out, upgrade the item to 336. So the game is trying to do 2 new things with these augments : 1 - Make the end game PvE'rs participate in Team Ranked. . Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Individual Pieces. As of right now everything is clearable without new (236) augments, so we didn't bother getting CM. Armormech crafts Skill (cunning), Reflex (aim), Shield and Absorb augments. If you’re a level 80 players in Star Wars: The Old republic, you’ll want to look in to gearing up your character. 2? I rarely see armour with augment slots. Part of Vulkk's "SWTOR Basics" series. - augments (better add stat for your char)) If you do the. 1. 14 per point and slightly increases critical chance Endurance: Increases maximum health by 14 per point Power: Increases bonus damage by 0. Almost everyone should get this tier of. As to the augments themselves, my main is a synthweaver and can make Might, Resolve, Alacrity and. Now they add more to the list of improvements and rebalancing of how you can get your. Step 3: Select the Gear – Select the. Synthweaving is the crafting skill for strength and willpower armor. But they still. 73%. 0 and 6. 0 coins. The original Star Wars had additional North American re-releases in 1979, 1981, 1982, 1983, and 1997 (and through the years numerous special benefit. For example, a. Almost everyone should get this tier of. 4 brings New tier of Augments. 2 bil. - armstech makes the presence, endurance, defense, power augments. The class also offers great threat. Just go for the Level 74 (item rating 286) ones and you will be more than powerful. You will need a total of 15 pieces of gear at level 80: A Tactical item, which costs Tech Fragments. Full guide for the SWTOR Flashpoint Directive 7 in all difficulty modes, including achievements you can unlock and the rewards you can earn! Everything you need to know about BioWare's Star Wars: The Old Republic (SWTOR) MMO Game - News, Updates, Guides, Tutorials, Gameplay and more!Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 3, it was only possible to create an Augmented item through a critical crafting success. New test server, Shae Vizla, will be opening up in the APAC region April 3 - April 18!. SorinMarkov_ Members; 1 Share; Posted June 26, 2012. If you have s. They will be Item Level 300, and named “Superior _____ Augment 77”, depending on the augment. However, they have created serious issues with gear balancing. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armstech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. The next game update for Star Wars™: The Old Republic™ includes a handful of key changes to crew skills and item tech that we want to share with you. 0) will be reintroducing the vertical progression path for gearing. The dedicated guide contains tips for all roles in both PvE and PvP. I often use this to know what level. It says it has a 20% success chance, so statistically I should have the recipe by now. mackfeesh • 2 yr. Reflex or Overkill augments? By Chazcon January 29, 2014 in Combat Styles. This guide will help you better understand the types of crew skills as well as how crafting works, what role your companions have, and which skills best go together. 0 Recommended Gear Chart. Broadsword revealed what SWTOR 7. Greetings from T3-M4 [Germany] Illunè <Revenge>Posted November 25, 2012. Almost everyone should get this tier of. One thing I'm still generally questioning is to what degree it'll even really be worth upgrading gear anyway. 1a. The upgrade destroyed the augment and there was no way to buy back/refund the copy of the vendored item. It would be nice if new augments are true, but the way Bioware is going, they will probably be huge grinds and, of course, Nightmare operations only. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. The dedicated guide contains tips for all roles in both PvE and PvP. Best method is just to RE the assembly components. To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. 5. Make sure the augment slot mk-6 is in your inventory as well as your augment. wearable pieces made by a craft can crit to get an augment slot; post-1. SWTOR Community manager JackieKo announced it on the forums: “Following up on this timeline. Expansion. 1a. 3. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. In short, the augmentation kit has nothing to do with the normal modification process. In this expansion, there. Contents 1 List of Accuracy augmentsAugmentation Kits are for adding a fourth slot (augment slot) to the weapon (i. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Augments and Augmentation Kits are still craftable, and able to be used on all 7. 227K subscribers in the swtor community. 73% of that cost comes from legendary embers, solid resource matrix, and processed isotope. I finished the JC storyline as a shadow. 0 EndGame Gear Calculator for Level 75. Synthweaving also creates Strength, Willpower, Defense, Alacrity, and Presence Augments. The number of bits refers to the number of 1’s and 0’s that can be strung together (easily) to encode information and data. Between power and willpower, willpower is still the better augment, for now. Anyway if you want get golden augments here some tips: - Get 5/6 chars lvl 80. Armormech is the. Augmentation Kit MK-1 is a premium-quality augmentation kit. Individual Pieces. The first thing you’ll need to know is that crafting for level 75 is EXPENSIVE. 0? i. Posted July 29, 2019. The best gear comes from Veteran Mode R-4, and that R-4 gear does not include modifications. The dedicated guide contains tips for all roles in both PvE and PvP. Hello Sins, a good friend of mine is planning to augment his gear and isn't 100% certain which would be the best types to go with, and since mk-9 kits and 28 augments aren't exactly cheap, I thought I would ask on here and get some top suggestions. Immortal is the tanking discipline for Sith Juggernauts and one of the three tanking disciplines in the SWTOR. 0) will be reintroducing the vertical progression path for gearing. - For solo stuff, probably. My apologies to the healers. I've RE about 50 green 28 and I have not got the schematics for the blues yet. I understand that there is a chance to get multiple cm-1337 (1,9 bil material) and then multiple augments but i still don’t understand how people making profit selling augments for 1-1. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. We have made a few changes to help streamline your experience with Crew Skills from 1-65, including some quality of life changes:. . You want to reach 1590 accuracy. 1 PTS. An augment is an item modification and can be applied to an augment slot. because new augments would give you even more stats, maybe to reach. The dedicated guide contains tips for all roles in both PvE and PvP. Galactic Seasons Guide and Rewards – Season 5, 2023. -. BioWare announced a couple of weeks ago that Charles is leaving a few days after the release of 7. And you will also need to make higher "Grade" kits to put them in. - That way the crits should bless you with an additional augment. Which augments are better for Carnage/Combat marauder spec? (PvE/PvP) 3. . 227K subscribers in the swtor community. . Your goal is to obtain the best possible gear for your needs. I don't think augments have ever gone as high as main gear, or at least not recently. Spurred on in secret by covert Imperial forces, the Nova Blade pirates have staged an all-out attack on the pastoral Republic world. but this time my presence is over 340 and my companion Qyzen is a very good tank. Augments Basics of Armormech Crafting You can start crafting after you’ve completed your first planet, at around level 10 or higher. Armstech: Fortitude (END+PWR), Critical (CRIT+END), Accuracy (ACC+END), Surge (SURGE+END) and Power (PWR+END) Augments simply add more of two stats to a piece of gear. Legacy of the Sith Expansion FAQ. Augment Tables. You will lose the augment slots on accessories and legendary implants (if they are upgradable). Since many abilities have. In the new system, you can add an augment slot to any piece of equippable gear, from earpieces to implants to generators. Bant used 3 targets for his calculations so I. Shield Tech Powertechs offer great passive mitigation through our Shield and Absorb Stats and procs, as well as the best out of combat Damage Reduction against Kinetic/Energy Damage. You can learn more about Augments in SWTOR 7. Step 3 – Purchase a basic set of green 324 Conquest Gear with your Conquest Commendations. - armortech makes the aim, cunning, absorb, shield augments. It holds augments of varying grade, less than or equal to the grade of the augment slot. 1k dps with new augments, bc it's not the gear. Augments still make great money and are pretty easily craftable up to 286, and deconstructing up to the 286 recipes isn't that hard expensive. If you can, at least get the Purple Level 75 Augments (that extra Power is too. To make higher "Grade" Augments, you will have to level up your crafting skill. 0 will offer players new experiences and ways to obtain gear. This guide gets updated when BioWare introduces any changes that affect. Add that by 14 and then times that by however many chars you have thats alot. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. In short, the augmentation kit has nothing to do with the normal modification process. 0 Expansion. 124. 000. Augments are disabled, gear over 326 is crushed down to 326. The guide is up-to-date for Patch 7. ago. But as others say, if you can live without, then wait. 1, these mods are not “the best in the game”. They are automatically added to certain types of craftable item when the crafter rolls a crit while creating the item. Unforuntely they are also ridiculously expensive and difficult to craft. Posted March 12, 2020. Mercenary and. Amidst the drama and chaos with the reports of BioWare handing over Star Wars The Old Republic over to Broadsword, comes the long-awaited announcement of SWTOR Update 7. 2. This. This article will cover all of the announced changes along with my analysis of the impact they’ll have on game balance. I sell the purple ones on the GM for good credits. As the Republic scrambles to defend this key territory at the edge of. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. There was never a safety measure for this so you have to be extra careful when upgrading gear. So for eg. Tanking for pve. Craft trainers. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. The materials to craft them, depend on what recpie they are but all need the materials from. In that case the level requirement to use the gear would be level 9. The exception would be for Augment 22 schematics, which come from crits on Abundant. In fact, it is one of the recommended ways to make money in SWTOR. I am talking about buying a Augment for which I do not have a schematic for. - With GSF each week you can get 4. All mats are in need and sell well, but I would prefer slicing over the other 3 on my first char, because you literally. Updated 7. 0+ in order to streamline the process. 3 GCD. Augment schematics come from Rich Yield Sliced Tech Parts missions. The use of breast implants to address these concerns is one of the most commonly-performed cosmetic surgical procedures in the world. Star Wars RPG. Complete list of all SWTOR 7. Check Details. The next way to get these augments SOlO by yourself if buying rhe materials on the GTN for the last 4 months prices have stayed the same. Assuming 703 alacrity (and 737 accuracy) that gives a minimum crit of 1320 and a max of 2706; and mastery min is 7138 and a max of 8524. These are the bis builds from the theorycrafter discord and need rly specific enhancements. 858. 0 from the dedicated guide. Have gear that has a aug slot. Exchange. Another thing is the gear up system in PVP. The dedicated guide contains tips for all roles in both PvE and PvP. - datacrons. Members. If we divide 1 by 0. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. We are not raising Crew Skills,. 1 and there will be several people that will take on the lead roles in the dev team: Eric Musco, Lead Producer. You can learn the schematics from crafting trainers once you max your crafting level (600). “Best gear”: With update 7. Is one better than the other or is it just personal choice?Find the station to use. SWTOR Augments Guide. Bonus Healing = Presence * 0. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. 4. Almost everyone should get this tier of. Affected combat styles include: Powertech and Vanguard. So anyway, here's how it goes: Continuing Bant's good work, I have taken on updating his spreadsheet. Everything else should have an augment slot with at least a 276, if not a 286 augment in it. I need to return my Tier 1 gear to get the slightly better Tier 2. Legendary Embers, which have a small chance to drop from rich crafting missions, and a high chance to drop from the special one-time wealthy crafting missions from datapads. This guide will cover the entire endgame gearing process from. OK. Most classes tend to not stack super high alacrity, but it is common for healers to aim for the super high 3208 alacrity target for a 1. Rank 6 augments require level 17 and a MK-2 slot. SWTOR design director Chris Schmidt dropped a very controversial bomb on the forums announcing a brand new tier of Augments coming with Update 6. 0 PTS has been reborn, just like Darth Malgus. 4. base is the base damage of the attack (typically a range). So i was just wondering which of the three crew skills to take in order to make augments. #darthvader #victoriaBC #. Synthweaving is the crafting skill for strength and willpower armor. 4% alacrity (healers), 60% Absorption (tanks). 2. Individual Pieces. SM will drop 328 gear. Accuracy augments are an augment item modification and focus primarily on the Accuracy attribute with a secondary focus on Endurance. This alone means that the gaps between the two are miniscule at worst, and the crit is substantial in high amounts of mainstat. The easier path to credits is gathering and selling mats. 17 per point Defense: Increases the chance to dodge or. Members. The reason is that both solid resource matrices (5) and legendary embers (5) are needed for augments and matrices became much more easily obtainable than embers. Break even prices for Advanced Critical Augment 74. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will depend on your mat. crit moddables are simply better then anything that could drop in a raid provided that you. From this point on you begin the grind through the EndGame. If they upgrade to MK-12 or new augments in the future, you'll have to create or buy a new MK-12 augment kit, remove the old augment from its slot manually, then overwrite the MK-12 kit on the MK-11 kit slot on the item, then put the old augment or a new one back in. So you would just be throwing your money away buying any now. Top gold critical augments are worth around 2bil to craft. If you’re looking for a cheap modifiable set of armor. To add an augment slot to an item now will require you to use the Item Modification. Additionally, try to run an Advanced Proficient Kyrprax Stim. Shouldn't of "fixed" something that wasn't broken, and was perfectly fine. So augmenting PVP gear is bad, and taking the mods out of every 12 items cost roughly 500k. Support. 1. - slicing provide the blue / purple materials. To further break that down: Armstech crafts Overkill (power), Critical, Surge, Fortitude (endurance) and Accuracy augments. November 23, 2023. 0, suitable for players who seek to improve their performance! It describes both PvE and PvP elements of the gameplay for this discipline with a slightly heavier leaning towards PvE. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). It does not surprise me that they specifically mentioned group pvp. Where surge is the surge bonus to an ability. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. ) Yes, I remembered those days lolol, came back. I'm about to invest time for heavy Grind this Tech Fragment to craft the Augment, but still I'm worried there will be new Augme t in the coming 3-4. Within a game update, a player can regularly work toward getting stronger and know that more power is on the horizon. com - Buy SWTOR items, Buy Star Wars The Old Republic items Securely. Where is the vendor for command crate shells? While it’s nice to make armor for yourself and for your alts, you’re likely taking Armormech thinking you’ll be able to make money off of it. 1. 0 EndGame. Ive tried bringing the prices down low, but people really only want the purple ones. Rank 6 augments require level 17 and a MK-2 slot. is the overkill (power/endurance) no longer around?Augments are desirable because they are anotber source of stat boosts, and the higher your stats, the more damage you can deal and take. 85 then we see that 15% Alacrity leads to 17. Sythnweaving crafts Alacrity (cast speed), Command. Synthweaving, Armormech and Armstech are the crew skill sources for these. 1: Step 1 – Reach Level 80 and pick up the Legendary Implants quest. 2 bonus damage and some crit. 3 Class Changes;. . 139 votes, 131 comments. 8k. The best gear for your character is not necessary the top gear available, but in this guide, I will cover all the. However, I probably wont rely on them and I certainly wont be mass producing them. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. because new augments would give you even more stats, maybe to reach. 0 Rage Juggernaut PvE Guide and Best Builds. Note: Although the first segment of this guide is more tailored towards the Endgame players who are just. 0 Expansion. , 100% normal speed less 15% Alacrity). Suggestion Box. 3. Open your crafting window and change the sort order to 'Rating' or 'Difficulty'; the default sort order is alphabetical, so 'Prototype Absorb Augment 40' will sort way down the list from 'Absorb Augment 40'. The same goes for armour except that hilt/barrel is replaced with an armouring piece. e. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. General Discussion. You also have a 30k price to add the augment kit to the gear. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. Augments are definitely necessary.